Wednesday, 28 August 2013

Confusing Input From Joystick Unity

Confusing Input From Joystick Unity

I am working on a Unity3D project that uses an XBox-360 Controller as the
input. I am using the Unity input Manager to select the inputs. All of the
Inputs are set up the exact same. However, the right joystick keeps acting
like it is being pushed in one direction or another, while the left
joystick works as it should.
Here is the setup
Gravity: 3
Dead: 0.001
Sensitivity: 3
Snap: False
Type: Joystick Axis



The Joystick that works is using the 4th Axis The Joysticks that don't
work use the X and Y Axes

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